Artix Posted April 12 Share Posted April 12 Zalcano demon of Zamorak that has been turned to stone. Combat info Max hit 53 Aggressive Yes Poisonous No Attack style Various Attack speed 5 ticks (3.0 seconds) Respawn time 37 ticks (22.2 seconds) Combat stats 300 1 1 1 1 1 Aggressive stats +0 +0 +0 +0 +0 +0 Defensive stats +0 +0 +0 +0 +0 Immunities Poison Immune Venom Immune Zalcano is a demon imprisoned beneath Prifddinas that is fought using skilling rather than conventional combat. Being immune to traditional combat damage, players must use their Mining, Smithing and Runecraft skills to create imbued tephra capable of destroying her stone armour. Once her armour has been destroyed, they must damage her by mining her with a pickaxe. Zalcano's prison can be accessed from Prifddinas' Trahaearn district via a teleport platform just west of the south-eastern bank. As Prifddinas , Zalcano requires a minimum of 70 Mining and Smithing to be fought, though higher levels in Mining, Smithing and Runecraft will be advantageous, as well as higher Hitpoints to withstand her various attacks. All of Zalcano's attacks are typeless, meaning that protection prayers cannot be used to reduce their chance of taking damage or the damage itself. History[edit | edit source] Zalcano is a demon and Skotizo's sister, who both held the rank of general in Zamorak's armies. During the God Wars, when Zamorak personally sent Skotizo and his squad to recover an artefact in the Karamjan Temple, Skotizo eagerly took the mission only to betray his squad and take the artefact for himself, escaping to a certain continent far west. Zamorak held Zalcano personally responsible for her brother's treachery, and cursed her to slowly turn to stone, which would only be lifted if she brought her brother back to him. Believing that Skotizo had fled to the elven lands of Tirannwn, Zalcano made her way there. The elves initially believed she was the first of many demons to attack their city, but to their surprise, she was the only one and roamed the forests as if she was looking for something. Amlodd mystics soon learned a curse was slowly turning her to stone, and this prompted the Trahaearn Clan to capture her for study. The Ithell and Trahaearn Clans worked together to create a prison in the volcanic caverns to keep her in the city, and successfully captured her, albeit with many casualties. Zalcano, imprisoned beneath the crystal city. Following her capture, the curse accelerated, with an elf believing it to be the result of Zamorak already knowing she had failed her mission. With the help of Amlodd magic and Meilyr potions, the elves learned why she came to Tirannwn. Though she had appeared to have slowly descended into madness, the elves dared not to release her as they had lost many of their brethren luring her inside and did not want her power to grow unchecked. The aforementioned elf returned many years later to personally see the demon they were studying, and was surprised when she talked, simply muttering the name "Skotizo". Today, she remains in Prifddinas, and the Trahaearn elves who study her often require aid in keeping her in check. Required Items[edit | edit source] A Pickaxe Graceful outfit (Recommended) Food (Recommended) Stamina potions (Recommended) Attacks[edit | edit source] While the player is inside the prison, Zalcano has six different attacks that the player must watch out for as they attempt to take on the stone demon. Each of the attacks are performed at random intervals throughout the fight. Zalcano will stomp on the ground, causing boulders to fall from the ceiling. These are easily avoided by stepping at least one tile away. Boulders can be easily spotted by watching out for the falling pebbles/dirt, which will be followed by the falling boulder. It is also easy to know which tile they are falling onto by the location of their shadow on the ground. When demonic symbols are summoned, they may obscure the shadow, making the attack more difficult to notice. Players who are hit by these can take 40+ damage. Throwing imbued tephra while standing under a blue demonic symbol will increase the player's accuracy and damage. Two players mine Zalcano after breaking her stone armour. Zalcano will summon blue and orange demonic symbols. If a player is standing on a blue demonic symbol when attacking Zalcano with imbued tephra, it will increase the player's damage by 50%. The orange demonic symbols, however, should be avoided: These will damage the player as well as reduce their run energy if they pass through it or stand in it. After the first three ticks upon spawning, they deal increasing damage every tick (maxing in the low 20s) if a player stands within them and can very quickly kill players that are not paying attention. Zalcano will summon a golem on the edge of the prison. If the golem reaches her, it will restore her armour's health based on the health of the golem. If the golem is at full health, it will restore 50 hitpoints towards her armour. It is possible for a player to hurt the golem with the imbued tephra. The golem will also drop 16-24 imbued tephra when killed. Zalcano will fire a red ball of energy at the current glowing red rock formation to deactivate it, changing its location. If a player is standing within 1 tile of the rock formation when this happens, they will take 21+ damage. These can be avoided by walking away from the rock. After Zalcano has fallen and players have caused her damage, she will rise again. If any players are standing next to her while this occurs, she will create a shock wave push them back, causing the player small amounts of damage and briefly stunning them. Additionally, when she rises she will destroy all of the imbued tephra in the room. Zalcano will randomly hit all players within the prison with a barrage of small pebbles. These are not avoidable, but players will only take a few hitpoints worth of damage. Players will also get damaged if they stand under Zalcano when she has fallen. Damage rate is much less than an orange symbol, dealing around 3-10 damage per tick, and the danger persists until Zalcano begins to rise again. Max Hit Calculation[edit | edit source] Attacking Zalcano[edit | edit source] When attacking Zalcano by throwing imbued tephra at her shield, the max hit will be calculated by dividing the average of the player's Smithing and Runecraft level by seven, and adding that number to a base damage of five.[1] In other words, the calculation follows the formula: 5+(Smithing+Runecraft)/27 Moreover, there is a chance to add an additional point to the maximum hit that increases as the player's average approaches the next threshold of seven levels.[2] The maximum hit will be increased 50% further if the player stands on a blue demonic sigil while throwing the tephra.[3] Mining Zalcano[edit | edit source] When attacking Zalcano with a pickaxe the max hit is calculated from the following table based on mining level plus ���((�−40)/15,0)where � is the level requirement for the pickaxe being used.[4] Mining Level Max Hit 95–104 33 85–94 32 75–84 31 1–74 30 Bonus damage from pickaxe Pickaxe Bonus Rune pickaxe 41 +0 Dragon pickaxe 61 +1 Crystal pickaxe 71 +2 Regardless of the amount of damage done, the same amount of Mining experience is awarded per hit. Zalcano Level required 1 Mining XP[i 1] 35.2 xp Required tool Any pickaxe Respawn time N/A ^ Has no direct level requirement, ( 70 ) to access. Location The location of the teleport platform to Zalcano's lair Location Levels Members Spawns Map Volcanic caverns beneath Prifddinas 336 1 Maplink Money making[edit | edit source] The following money making guide is available for Zalcano: Method Hourly profit Skills Killing Zalcano 1,460,400 70+ Drops[edit | edit source] Item Quantity Rarity Price Crystal shard 1–3 Always Not sold Infernal ashes 1 Always 4,494 Runes[edit | edit source] Item Quantity Rarity Price Blood rune 64–480 1/36 15,680–117,600 Cosmic rune 295–926 1/36 26,255–82,414 Death rune 201–831 1/36 35,979–148,749 Law rune 166–790 1/36 20,750–98,750 Soul rune 47–392 1/36 13,348–111,328 Nature rune 1–842 1/36 105–88,410 Materials[edit | edit source] Item Quantity Rarity Price Silver ore 86–800 (noted) 1/12 5,848–54,400 Gold ore 86–721 (noted) 1/12 15,652–131,222 Steel bar 77–534 (noted) 1/12 38,038–263,796 Mithril bar 53–459 (noted) 1/12 35,563–307,989 Mithril ore 56–388 (noted) 1/18 9,128–63,244 Adamantite ore 51–297 (noted) 1/18 53,142–309,474 Runite ore 3–27 (noted) 1/18 34,002–306,018 Adamantite bar 13–107 (noted) 1/18 23,023–189,497 Runite bar 3–27 (noted) 1/18 36,993–332,937 Uncut diamond 2–21 (noted) 1/18 3,948–41,454 Uncut dragonstone 1–12 (noted) 1/18 13,324–159,888 Onyx bolt tips 4–44 1/18 34,464–379,104 Coal 169–938 (noted) 1/36 25,857–143,514 Pure essence 784–5,500 (noted) 1/36 784–5,500 Tertiary[edit | edit source] Every Zalcano kill has a 1/200 chance of rolling the crystal tool seed table which includes a 1/40 chance for uncut onyx. Of the players participating in the kill, the players with more points have a higher chance of rolling this table. The Zalcano shard and Smolcano are rolled independently per player. The chance of rolling Smolcano is unaffected by performance. Item Quantity Rarity Price Crystal tool seed 1 1/200[8] 13,778,575 Zalcano shard 1 1/750–1/1,500[9] 53,969 Smolcano 1 1/2,250 Not sold Uncut onyx 1 1/8,000 2,770,797 Link to comment Share on other sites More sharing options...
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